ShipShaper ship sharing allows players in ShipShaper: Falconeer Chronicles to publish custom naval designs directly to the Steam Workshop, inspect community vessels in interactive 3D, and enter official build contests. Created by solo developer Tomas Sala and published by Wired Productions and Gamersky Games, the building sandbox integrates social voting directly into its interface. Builders can submit their hulls using an in-game menu, gather player upvotes on the global leaderboard, and compete for physical prizes manufactured directly from their digital models.

How to Share and Download Ships in ShipShaper

Sharing a vessel in ShipShaper does not require extracting save files manually from your local directories. The game includes integrated Steam Workshop connectivity within the main builder interface.

  1. Finalize your vessel design, ensuring your hull shaping, masts, propulsion, and functional props are positioned properly.
  2. Click the heart icon located within the interface to open the sharing menu.
  3. Select the option to upload your creation to submit the vessel directly to the Steam Workshop and enter the active weekly themed challenge.
  4. Browse other community submissions within the workshop menu to load and inspect other builders' vessels in real-time 3D.
  5. Cast an upvote on designs you appreciate to boost their ranking on the community leaderboard.

Official developer updates note that the initial sharing rollout allowed players to submit a single vessel per challenge window while viewing external designs in full 3D. Functionality allowing players to directly edit and save another player's shared vessel was designated by Tomas Sala as an ongoing development goal following early player feedback.

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Weekly Challenge Leaderboards and 3D Print Rewards

Every week, the development team hosts an in-game challenge with a designated construction theme. Builders are given a seven-day window to shape a ship fitting the prompt, with the competition resetting every Monday.

Community upvotes determine which submissions reach the weekly top 10 leaderboard. At the start of each reset, Tomas Sala and Wired Productions review the top 10 most-voted creations and hand-pick an overall winner. Rather than evaluating purely on vote volume alone, judges select the boat that best captures the spirit of the game—whether through historical authenticity, inventive fantasy design, hydrodynamic streamlining, or creative strangeness.

The creator of the winning ship is contacted to provide physical delivery details. Wired Productions 3D prints the exact digital vessel and ships it to the builder alongside a physical paint kit so they can paint their creation in real life. For creators who already own personal 3D printers, the team provides alternative reward packages. Additionally, the full top 10 submitted vessels are compiled and showcased across official community blogs and video spotlights each week.

Exporting Ships for Modding and Commercial Use

Ship sharing in ShipShaper extends beyond in-game community browsing. Tomas Sala designed the underlying creation engine with a modder-first approach, allowing players to pull their assets out of the sandbox for third-party software and external workflows.

Feature / DestinationFormat or ProtocolUsage Rights & Functionality
Steam WorkshopIn-game Workshop integrationShare with players, participate in weekly contests, and view ships in 3D.
Bulwark: Falconeer ChroniclesDirect game exportImport completed vessels into the open-world builder Bulwark.
3D Printing & ModelingFBX and STL file exportExport watertight 3D geometry for home slicers, resin printers, or CAD tools.
Independent ProjectsFBX export with commercial licenseRoyalty-free permission to use models in indie games, mods, or tabletop RPG assets.
Future Sailing ProjectIntegrated ecosystem exportBuilt-in compatibility with the developer's upcoming sailing title in development.

Every exported FBX or STL file comes with a free commercial license granted by the developer. This permits hobbyists, tabletop designers, and independent video game developers to use their custom hull meshes in commercial products, provided proper attribution is given.

Frequently Asked Questions

Where do I find the button to share my ship?

In the ShipShaper builder interface, click the heart icon. This opens the sharing prompt where you can upload your active ship directly to the Steam Workshop and submit it to the weekly competition.

When does the ShipShaper weekly contest reset?

The weekly challenge cycle and community leaderboard reset every Monday. At that time, the top 10 most-voted designs are locked in for judging, and top entries are archived for weekly showcase compilations.

What do you win if your ship is selected?

If your vessel is selected from the weekly top 10 by Tomas Sala and Wired Productions, the publisher prints a physical 3D replica of your vessel and mails it to you with an included model paint kit. Players who already have a 3D printer are eligible for alternate community loot packages.

Can you export ships to Bulwark: Falconeer Chronicles?

Yes. ShipShaper natively supports exporting completed creations into Bulwark: Falconeer Chronicles, allowing your custom ships to inhabit the wider Ursee universe.

Are you allowed to sell games using ShipShaper models?

Yes. The official Steam release specifies that FBX and STL exports include a free commercial license. Players can utilize their custom ships for tabletop games, indie game development, and modding ventures without paying additional asset licensing fees.